Monday, February 22, 2010

SOCIAL MEDIA/WEB2.0 exercise

Question 1: user generated content will get better over time. technology will keep progressing, so the quality of media on the web will keep getting better. i do however believe that the pros will continue to use the quality of media that is generally found on the web. so the pattern for professional productions will be like a parabola. the quality started relatively high compared to media created by amateurs. then it slowly began to tone down the quality to seem more like an amateur work to gain popularity through familiarity. but from there the quality of amateur work goes up and the professional productions follow suit.

Question2: i chose an article about Ubisoft's flawed DRM (Digital Rights Management) scheme. i would have tagged it with things like Ubisoft, Assassins Creed 2, DRM Scheme, Online Gameplay, Settlers 7, or Flawed System. the acctual tags were DRM, Ubisoft, Prince of Persia, Assassins Creed 2, Settlers 7, Consant Connection, and PC Gaming. the tags i would have chosen were not too far off. it seems lke for tags you should pick the most obvious choices. you should pick thigs that would likely be keywords for a search for your article.

Question 3: transparency online is really important because in a social media world, anyone can get your information. that is a scary fact and something you generally want to avoid. if we are going to put information we should know what is gong to be done with it. without that comfort users are less likely to use that site. i think that transparancy offline is more important than transparency online. if we cant trust the people we can physically talk to with our information, then how can we trust any one online with our information. the trust has to start offline before it can develop over the internet.

Digital Nation (Second Half)

the second half of the video was much more informative and interesting. i found the first half to be interesting but the second half was filled with pressing issues and made the issues verry real. there were somethings that i can relate to like the sectin on World of Warcraft. i have played that game before and had to quit because it was so addicting. i saw that it was extremely addicting and i found it dificult to pull myself away from the game. i stopped playing because i know it will effect me worse and worse the more i play it.

the part about the schools being more techologicly advance with all f the computers and smart boards was really interesting because it was the same thing that was just beginning in my high school when i was there. the smart boards were just coming into play and there was more focus on using the computer labs in classes. there were even a few classes about making things on the computers and makng websites as elective classes.

i was reading an article in popular science magazine and there was a man who would become physically ill around technology. anything that was electrical would make him sick. he lives in the middleof nowhere in a cabin and his closest neighbor is 50 miles away. one time he met his neighbor and the friends cell phone went off. the man got sick to the point where he vomited then he passed out. it is the electro magnetic field or EMF. it gives off trce ammounts of radiation and in this man it greatly affects his body. this is a danger to all of us even if the effects are much less noticeable. there have been reports of people getting headaches from using their cellp hones for too long. is it possible that one day we will all be like the man i spoke about, and how long will it take?

http://www.pbs.org/wgbh/pages/frontline/digitalnation/forum/2010/02/reactions-to-digital-nation-1.html#comments

Wednesday, February 17, 2010

Digital Nation

Digital Nation was really interesting. it really opened my eyes to the reality of how attatched we all are to our phones and computers. these days we are always connected to the internet every where we go and it is changing society. i always thaught that i was good at multitasking and after seeing the tests that were held i realized that it only divides your attention. you arent doing a good job at anything when multi tasking your only doing a bunch of things poorly. i diddnt realize this before.

i also found it interesting that when you are reading you are using less of your brain than when on the internet. i found this strange. i figured it would be the other way around since theres more analysis involved with a book. you have to read between the lines and get around context. with the web you simply search and it gives you answers. reading seems much more complicated and complex.

Wednesday, February 3, 2010



This represents Xbox as a medium for all different kinds of media. the master chief represents the media representation of the marines through the Xbox. the media blade shows how the Xbox can connect to all the media on your computer. the netflix image shows the video streaming that happens through Xbox live. the Guitar Hero images show how even video games are heavily adapting different medias into their game play with the relatively new music genre of games. the castle in the center with the Xbox on its roof is the core of the image. it encompasses all the ideas around it into an empire dedicated to the exploration and exploitation of media in the Xbox. this collage in its entirety is a representation of the "Kingdom" of media in one gaming console.